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Puzzle Piece Panic

Interconnecting puzzle pieces are spewed out of the sky by the Tetrad
Ejection Device (T.E.D.) and drift down the screen in a pre-defined area.
You can rotate them for better placement (or at least rotate them to
achieve the least worst effect); filling an entire horizontal line clears
that line and lowers the amount of clutter left on the screen. As more
lines are cleared, the pieces fall faster - and it doesn't get any easier
for you to catch up.
(Ted Szczypiorski / PackratVG.com, 2007)

It doesn't take a master's degree to see that this game is clearly a
version of Tetris for the almost 30-year-old Odyssey2 console, but
that doesn't make it any less fun. Puzzle Piece Panic is a
combination of a great game with a fond tribute to the finest
Magnavox/Philips tradition of changing the name and some minor details to
create a "near-beer" version of a popular title. (In the interest of full
disclosure, I'll admit to having had a hand in some of these homages to the
hyperbolic Magnavox marketing style, including the game's name.)
This latest creation from the programmer behind such top-notch O2 homebrews
as Planet Lander and Mr. Roboto! is as simple as its
inspiration, which leaves room for some other innovations. For one thing,
the game contains special enhancements for owners of the Philips Videopac
G7400 console, or the dozen or so lucky owners of prototypes of its
unreleased North American sibling, the Odyssey3; since not much of the
screen is required for the narrow playfield of your average game of
Tetris, an elaborate display showing which the current player's
skill level fills the other 2/3 of the screen. The dispay is different for
the 7400/O3 owners out there, but the O2 display is neat in and of itself.
The real jaw-dropper is the game over music, which manages to coax
polyphony out of the Odyssey2 without any extra hardware. Simple music has
been accomplished with the Voice module before, but nothing like this.
Granted, it won't blow away anyone who doesn't remember the sound of video
games before, say, the Super NES, but it's neat to hear harmony on "In The
Hall Of The Mountain King" coming out of a machine that, according to the
hardware specs, simply can't do that sort of thing.
Overall, it's a great addition to the Odyssey2 library, and certainly well
worth seeking out - both for the incredibly addictive game play and for the
opportunity to see the Odyssey2, now in the hands of its end users, exceed
its capabilities.
Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
one a lot.
Reviewed by Earl
Green
theLogBook.com editor/webmaster


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