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Tron (1982)

Review by Earl Green


Kevin Flynn, a former top-notch video game programmer, has been hacking his way into the mainframes of his ex-employer, Encom, attempting to unearth the evidence that Encom executive Ed Dillinger stole his code and passed the games off as his own, leaving Flynn to eke out a meager existence as owner of a video arcade. Dillinger begins locking every Encom employee out of their projects at the behest of his artificially intelligent management program, MCP. Programmer Alan Bradley is denied access to his work in progress, a security program called Tron. Alan and his girlfriend Lora, another Encom employee, decide to enlist Flynn's help. Lora sneaks Flynn into Encom and into her lab - the home of a potentially hazardous teleport experiment. The MCP detects Flynn's attempts to hack into it, and activates the teleportation equipment, sucking Flynn into its circuitry.

Flynn finds himself in a world where people's bodies glow in circuitry patterns, and the people aren't people at all - they are programs, each of them bearing their creators' likeness. Flynn encounters Tron, Alan's security program, fighting its ways through numerous video games whose deadly opponents are controlled by the MCP. Tron, imbued with Alan's desire to override the MCP, is already planning its escape, and in the course of its resistance Tron has earned itself a formidable enemy - Sark, Dillinge r's program which herds the rest of Encom's programs into the MCP's domain and keeps them there. Tron, Flynn and fellow program Ram escape during a light cycle tournament and begin working their way toward the MCP. Ram is killed en route, deleted from memory by the MCP's video game warriors, and Tron has to abandon Flynn at one point. Determined to follow and help Tron, Flynn could use a lot of help, but receives only a bit. Though Flynn is only a trespasser in the electronic realm, he discovers that what d eletes programs will kill him too, and surviving his many challenges and defeating the MCP is the only way to work his way back into his own body in the real world.


This is a movie that people either loved or hated the moment they realized what it was about. Early video game enthusiasts and computerphiles were able to grasp its tenuous plot, and few others seemed interested. After all, there were plenty of breakdancing and roller-skating movies on the market around that time - why should anyone wish to see a film which seemed to concern itself with something as ephemeral as video games? Truth be told, this movie has gotten alarmingly better with age. So many of the concepts in Tron which seemed unlikely in 1982 are easily explained now with the advent of such things as the Internet, and even though the movie is brimming with acoustic modems, Apple III computers, and video games which seem primitive compared to today's overblown Nintendo and Sega epics, the concept itself could perhaps be given better and more serious treatment if this film were to be made today. However, the chances of a film with a story like this being made today are...well, I think you see where I'm going with this, and it isn't pretty. Still, while I may lavish praise on Tron, it seems obvious from watching that there was a lot of story which didn't make it onto film - the result of Disney asking the director/writer to tone down the tech? Or was it never that well thought-out in the first place? I've never been able to track down any articles on the making of Tron, aside from very brief asides in interviews with Bruce Boxleitner (later of Babylon 5 fame), so I have no idea.

Of course, I often comment on the music in movies, and Tron was a true revelation for me way back when, and I still highly recommend its musical score today. The Wendy Carlos score was an ambitious mix of very 1980s-ish synthesizers (appropriate enough, given the film's subject), an orchestra, the UCLA choir, and even pipe organ (in the end credits). Carlos composed many interesting and video-game-esque action cues, but the music also dared to address something the script didn't tackle head-on: the Godlike regard in which the "program" characters hold their respective users. The sequence in which Tron receives new instructions from his human alter ego is given a magical and spiritual underscore, and in many other places the music makes this movie. Dear Disney, my fifteen-year-old record of this soundtrack is scratched and worn from years of moving and being stowed away...can't we have this on CD?

The ultimate verdict - is it good or bad? Both. But good or bad, Tron was exceptionally and amazingly cool!


  • screenplay by Steven Lisberger
  • story by Steven Lisberger and Bonnie MacBird
  • directed by Steven Lisberger
  • music by Wendy Carlos
  • Cast: Jeff Bridges (Kevin Flynn/Clu), Bruce Boxleitner (Alan Bradley/Tron), David Warner (Ed Dillinger/Sark), Cindy Morgan (Lora/Yori), Barnard Hughes (Dr. Walter Gibbs/Dumont), Dan Shor (Ram), Peter Jurasik (Crom), Tony Stephano (Peter/Sark's Lieutenant), Craig Chudy (Warrior #1), Vince Deadrick (Warrior #2), Sam Schatz (Expert Disc Warrior), Jackson Bostwick (Head Guard), Dave Cass (Factory Guard), Gerald Berns (Guard #1), Bob Neill (Guard #2), Ted White (Guard #3), Mark Stewart (Guard #4), Michael Sax (Guard #5), Tony Brubaker (Guard #6), Charles Picerni (Tank Commander), Pierre Vuilleumier (Tank Gunner #1), Erik Cord (Tank Gunner #2), Loyd Catlett (Conscript #1), Michael J. Dudikoff II (Conscript #2), Richard Bruce Friedman (Video Game Player), Loyd Catlett (Video Game Cowboy), Rick Feck (Boy in video arcade), John Kenworthy (Boy in video arcade)
  • Oops: Here's a little something from the "What the hell was that about?" department. During Tron's solar sailer getaway, there's a brief scene which warns of the dangers of "grid bugs," which are then shown to be somewhat cute computer-animated critters who, it seems, could potentially endanger Tron and his friends. And naturally, the grid bugs are never seen nor heard from again. Not even so much as a tiny snippet of dialogue to explain how they might impede anyone's progress, or whether or not they had anything to do with Sark. Actually, the grid bug scene is a kind of reverse product placement. They don't have a thing to do with the movie, but you will run into some grid bugs in the Tron arcade game (which, by the way, was one of the coolest arcade games there ever was). So there's no need to call Orkin - the grid bugs are meant to be there. Really.
    Here's an even more criminal mistake: Wendy Carlos' music from Tron has never been released on CD, languishing on vinyl and cassette since its 1982 release. If nothing else, I think a CD release could be justified because those who remember the music from the video game would be a large part of its target audience! The reason I concentrate so much attention on the music is that it was some of the first truly electronic music I had ever heard at the time, early 80s rock tunes notwithstanding - rather than music written to sound traditional but played on synthesizers, this was music composed to take advantage of such innovations as sequencers and distinctly synthesized sounds. Speaking as a keyboardist myself, I can vouch for the fact that some of the music from Tron is extremely difficult to play - because some of it may never have been played by human hands in the first place! The chord structure, progressions and the uncanny combinations of electronics and acoustic instruments and voices make the Tron soundtrack a cornerstone of my own film-music consciousness. I guess you had to be there.


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