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A Bug's Life (1998)
Reviewed by Shane Vaughn

Well, A Bug's Life is now available for general consumption.
But why am I writing a review of a cartoon? There are a couple of reasons.
After watching the movie I made a quick comment about it to our humble (and
lovable) web host. He wrote back and asked me to flesh it out to a more accepted
review length. I must admit I've always felt that anyone dumb enough to ask for
my opinion deserved to get it. However, the more I thought about it, the more I
thought this is the perfect opportunity to vent my spleen about something that
has bothered me for years.
First off, to put it in blanket terms, A Bug's Life was cute.
I'm not rushing out to buy it; nor am I likely to watch it again. But it was
cute. It was also better than Antz. In case you're a Southern
Baptist, I should probably give a (very) brief background to these two movies.
Pixar is a small company which is well vested in venture capital. For our
purposes here, Pixar makes movies that are entirely computer generated - no
actors, no film, and no Korean illustrators. The principles were first used in
a Hollywood movie 20 or so years ago in Battle Beyond the Planets
(if memory serves). Tron came along
shortly after and convinced Hollywood that computer animation wasn't quite ready
for prime time. (I'll catch it for this one, but I'll say it anyway.
Tron, while a great idea, suffered on two fronts: 1930's B-movie
makeup and 1930's B-movie dialogue. The concept was great, but the execution
was just exactly that...an execution.)
At any rate, Pixar is, to my knowledge, the first company to produce a
full-length movie using nothing but computer generated graphics. This cannot
have been a cheap undertaking. So they show their work to Disney. After all,
Disney has the money, the reputation, the network, and the marketers. Of course,
they're also evil incarnate because they happen to hold the philosophy that
homosexuals just might be human beings, and therefore I have to explain all this
here in case a Southern Baptist has (accidentally) stumbled onto this page. In
fact, I should probably just go ahead and note in big, flashing letters
IF YOU'RE SOUTHERN BAPTIST, DO NOT READ THIS! IT'S EVIL! But I digress...
A Bug's Life was the first Pixar movie released by Disney.
Probably in an attempt to draw attention to the movie, a host of big-name stars
was used for the voice work. As with all other movies with a host of big names,
the plot suffered at the expense of the exposure. This movie had everyone from
Woody Allen to Stallone. I'm sure they'd have used James Coco if he weren't
dead. The graphics were terrific, but it was hard to care about the story.
A Bug's Life is more suited as the initial release from a company
that is about to change the rules of how movies are made. There were some
recognizable voices. Dave Foley from Kids In The Hall, as well as that
buffoon with the sloping forehead from Spin City, did voice work. In
fact, halfway through the movie I suddenly realized that the praying mantis is
none other than Jonathan Harris, a.k.a. Dr. Smith from Lost In Space. I
thought he was dead. Turns out he's just 85. Go figure.
The animation is identical to that of Antz (which is not hard
to do when you use the same species as the heroes), but the scenes are sometimes
laid out to better effect. For the ultimate demonstration of the animation,
watch the two scenes that show a closeup of a dandelion head. They're short,
but effective. The problem with this regard is that the writers are still
having trouble thinking outside the box. They grew up with standard 2-D
animation, and it shows. In fact one panning scene looks like they used three
painted mats moving at different speeds in the background to create perspective,
rather than the full 3-D rendering they had at their disposal. It's so glaring,
I have to believe they did it on purpose, in an effort to look more like a
traditional cartoon. That's the mistake. In the early decades of this century,
animators quickly learned they could show things that could not be filmed
otherwise. They also learned they could show common things from otherwise
impossible perspectives. This was what made animation great. Early cartoon
audiences got to see Gertie the dinosaur in motion. They also got to see the
rabbit's home in a cut-away view. Cell animators had problems with scenes which
contained a lot of moving components. That's why they developed tricks to
simulate more complex movement while saving the drawing of thousands of cells.
They learned to think outside the box. Pixar's artists are going to have to do
that and quit aping traditional animation.
So in all we had a moderately entertaining movie with state of the art
effects. The story has enough humor to keep the adults from nodding off, and
enough slapstick to keep the kids rolling in the floor. There are no booger
jokes, bad language, or scatological references, so you don't have to worry
about the younger kids picking up bad habits. All in all it's a rather pleasant
way to spend an hour and a half with the whole family in the presence of pure
evil. There's one other thing about this Disney movie that I appreciated.
Disney had nothing to do with making it. All they did was buy into its success
or failure. That explains why it's a pretty good movie, but was marketed at
McDonalds and tapes are sold in four collector boxes.
My problem with Disney has nothing at all to do with their humanity to man.
Rather, I object to their formulaic, cookie-cutter mentality for producing
animated movies. Am I the only one bothered by the "Instant Classic"? All
Disney releases can be broken into two categories. "Holiday Classics" are
released within a month of a holiday - any holiday. I heard one touted as a
"Holiday Classic" the other day. The only holiday coming up on my calendar is
Memorial Day, so I guess that qualifies. It reminds me of It's Arbor Day,
Charlie Brown. The other broad classification is reserved for movies
that are released outside of the four-week window for any American holiday.
These are known as "Family Classics." I grew up on Pinocchio,
Snow White, Dumbo, and the like. They were wonderful. They were
classics. They were old. They had earned the name "Classic" by
remaining popular for years. Disney is being extremely presumptuous to assume
every little thing they deign to foist on the buying public deserves to be
called a classic before all the cells are back from the Pacific Rim.
I also have one other minor problem with Disney. I am tired of absolutely
every character having a Southern California accent. This is even more exacerbated
when their voice suddenly changes to that of Celine Dion, Michael Bolton, or
Brandy when they spontaneously burst into song about the importance of saving
the earth. Has it occurred to you that you haven't heard the Back Street Boys
or New Kids on the Block (to add a little historical perspective) singing a
Disney signature hit? That's because while singing groups like that may be
immensely popular, they don't fit Disney's formula. I don't relish having to
sit through the Back Street Boys singing at a show tune - it just illustrates my
point. Having a group sing doesn't work within the Disney formula. Collectors
Hercules plates at McDonalds does. This is a formula that is as
studied, staid, and stale as any in use on a sitcom today. In fact, it's staler than the
Echevarrian formulae employed in the various Star
Trek franchises, and that's going a ways.
There is one last aspect of this movie which at first bothered me. If you
haven't seen it and don't like spoilers, skip to the last paragraph. I was
bothered that their final solution was to lure the grasshopper to his death. My
first thought was that if they had been people, Disney never would have allowed
that solution. But of course, we're not talking about a Disney movie in this
case. Pixar may very well show graphic human violence in a future release.
Initially I thought they should have used a different ending, showing the ants
outsmarting the grasshopper, intellect defeating brawn, and so on. That makes
for a cleaner morality play. On further reflection, however, I decided that
the movie actually works better this way. I'm tired of morality plays (too much
Star Trek over the years). The ants did indeed outsmart the grasshopper, and
his monosyllabic IQ led to his demise. Perhaps it's still a morality play, but
it's not a nice one.
So in conclusion, while the first two releases from Pixar are worth a look -
especially A Bug's Life - beware of subsequent releases. Now that they have
bedded down with Disney, we will quite likely see Pixar releases come complete
with soundtracks, more McDonalds tie-ins, musical soliloquies, and that peculiar
revisionist outlook which defines Disney productions today. The best we can
hope for is the continued independence of Pixar, with the idea that they will
continue to develop what is indeed a huge potential for producing a new type of
animation. I don't really care if they sell the finished product to Disney -
let them market it any way they see fit. Just don't let them have a hand in
developing the projects.



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