theLogBook.com
Episode GuidesPhosphor Dot FossilsSongBookBookBag
Movie ReviewsArcade Artwork ArchiveSoundtrack ReviewsToyBox
Earl's TV WorkPixel FictionBabylon 5 CD CoversEarl's Scribblings
Jump Cut CityRetro Revival ReviewsInterviewsAbout The Site

Phosphor Dot Fossils Game Boy Gallery
Super Mario Bros. Deluxe


As Mario and/or Luigi (if you're playing a two-player game), you scour a fantastic landscape, avoiding or dispatching menacing critters, trying to find all of the coins, and occasionally encountering opportunities to gain super size and powers. (There are also plenty of opportunities to get your overall-wearing alter-ego killed, too.) At the end of this lengthy quest - which now includes more scenes and challenges than the original arcade game - lies a princess awaiting rescue. It's light years away from the relatively simple quest of Donkey Kong. (Nintendo, 1985; Deluxe Color edition released in 1999)


Super Mario Bros. was the "killer app," so to speak, of the original NES console, and was faithfully translated for the original black & white Game Boy. So why revamp the game yet again? Simple: Super Mario Bros. Deluxe is a showcase of the myriad capabilities of the Game Boy Color, as well as pre-color peripherals such as the Game Boy Printer. It's also a killer demonstration of a then-new technology which manufacturers had been trying to perfect since the ColecoVision days: battery backed-up memory on board the cartridge. Also included is the ability to swap high scores via the Game Boy Color's infra-red interface, a much-ballyhooed feature of which virtually no use has been made.

If anything, Super Mario Bros. Deluxe is like the DVD of the original, only with tons of extra features. There are extra levels to conquer, but extraneous to the game there are also picture galleries (which can be printed out with the aforementioned Game Boy Printer peripheral), mini-puzzle games, and other fun stuff. And of course, you can save your game at just about any point along the way without having to write down a password that later must be entered tediously using the joypad.

The color graphics are extremely sharp, the music bounces along just like the original, and as with the original Super Mario cart for the classic Game Boy, the control you have over your pixellated avatar onscreen is exceptional.

I'm not convinced that Super Mario is the best game for the Game Boy Color, but it sure does provide a cool demonstration of some of that machine's woefully underused features.


Rating: One dollar!  A whole dollar - trade it in for more quarters, you'll want to play this one again!

Reviewed by Earl Green
theLogBook.com editor/webmaster



Search:
Keywords:
In Association with Amazon.com
Search Now:
In Association with Amazon.ca
Search:
Keywords:
In Association with Amazon.co.uk