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Pong

Avoid missing ball for high score.
(No, really!)
(Midway, 2000)

My family used to have a Sears TeleGames IV console. The thing was basically
one of Atari's Pong Doubles machines with a different name tag. And I
held on to that thing for years! Why? Because - and let's face it, true video
game veterans - Pong is fun.
Hasbro did an amazing job of cramming most of the impressive 3-D version of
Pong into a Game Boy cartridge. And why not? Even with the fancy
graphics, we're still talking about Pong here. But such latter-day
additions as the penguins, the jungle level's rollers which can redirect your
ball unpredictably (and, speaking as a veteran Pong player, I must say
that I hate having my balls redirected unpredictably), and various and sundry
power-ups will offer some new challenges.
Though it takes approximately five seconds to make the mental transition from
Atari paddles to the Game Boy's joypad, the controls for Pong are smooth
and dumbfoundingly simple. Of course, that's thanks to the miracle of modern
technology we call Pong - a game with no martial arts chain-starter
command sequences (though I'd take one if I could get rid of those damned
penguins).
Now you see why a Phosphor Dot Fossil such as myself enjoys this thing so
much.
And, of course, there's the Classic Version, which is pure, unadulterated
Pong in all of its primitive, black-and-white glory. No attempts at 3-D
or stereo. (Why stereo? It's just "Beep! Boop. Beep! Boop.") And
the hell of it is, I can sit and play that thing for ages. Just like I did way
back when.
Pong's back - don't miss your balls!

Rating:
A whole dollar - trade it in for more quarters, you'll want to play this
one again!
Reviewed by Earl Green
theLogBook.com editor/webmaster



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