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Marble Madness

You control the speed and direction of a marble which is
racing other marbles to reach the finish line. Obstacles along the way include
marble-eating creatures, treacherous cliffs and drawbridges, and the game's own
unreliable controls!
(Midway, 2000)

Color me impressed. Atari's Marble
Madness coin-op, based on the company's System 1 architecture, was an
eye-opener when it hit the arcades in 1984. And it's still an eye-opener with
Digital Eclipse's stunning port of the game for the Game Boy Color. Marble
Madness sports some of the most impressive color graphics yet seen on a Game
Boy - but the same maddening and frustrating game play as its inspiration.
I always found Marble Madness a bear to control, even with the
coin-op's trakball. But it's a bigger, hairier bear with the Game Boy's joypad.
If you think the diagonal control scheme necessary to play Q*Bert is difficult with a joypad, trying
emulating controls based on a free-floating trakball. Marble Madness
becomes infuriating in this context, even if it is nice to
look at.
An excellent arcade port let down by frustrating controls.

Rating:
One quarter - worth playing at least once or twice for curiosity's sake.
Reviewed by Earl Green
theLogBook.com editor/webmaster


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