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Spy Hunter / Super Sprint

Put the pedal to the metal with these two classic Midway games
from Destination Software. Whether you're bumping off enemies in
Spy Hunter or flying past fellow racers in Super
Sprint, both games will push your reflexes to the limit.
(DSI Games/Atari, 2006)

Destination Software's combintation Spy Hunter/Super Sprint
cartridge for the Game Boy Advance is perfect for brief gaming
opportunities, whether they occur during your morning commute or
afternoon bathroom breaks. While neither game provides days or even
hours worth of depth, they're both good enough to fill the dull
breaks throughout your day. Unfortunately for fans of the original
versions, both games suffer from the same two problems, mainly
watered down conversions and inherent control issues - two side-effects
resulting from cramming two classic arcade games (which originally used
steering wheels) into a tiny Game Boy Advance cartridge.
Atari's Super Sprint is the simpler (and slightly less
frustrating) of the two to play. In this classic formula racing game,
your goal is to be the first of four cars to complete four laps around
a variety of racetracks. Throughout your races you'll encounter
obstacles, ranging from oil slicks to tornadoes. Small yellow wrenches
that appear randomly can be exchanged between races for car upgrades.
Obviously, the game's original steering wheel been replaced with the
GBA's very digital-feeling D-pad, turning the game's original
"violently whipping a steering wheel back and forth" experience into
tiny little tap-tap-taps needed to correct your car's steering. The
controls are not nearly as frustrating as the fact that the race cars
in this version appear to have been sculpted from nitroglycern - even
the slightest wall tap causes your car to explode into a huge fireball.
On second thought, maybe it's the walls that are explosive, since
you'll often find yourself driving right over the top of your fellow
racers without even a nudge. The cars and some of the obstacles are so
small, it's hard to tell if the game has wonky collision detection or
not. The game's graphics and sound effects are surprisingly loyal to
the original version. While the graphics have been slightly shrunk and
the victory music may be missing a voice or two, everything is very
recognizable and helps pull the game together.
Less cohesive is Spy Hunter, the other half of the
collection. Porting Spy Hunter to consoles has never been an
easy task, as the arcade cabinet included a steering yolk, five
buttons, a gear shift and a gas pedal. And while gamers are willing
to make certain concessions, there are certain things that simply
cannot be missing. In Spy Hunter it's the Peter Gunn theme,
which sadly never materializes here. Ask a hundred people what they
remember about Spy Hunter and the majority of them will
mention the theme music. Without that, the game starts off on the
wrong foot and never truly recovers.
Once again, anyone who's ever played the original will find
controlling the game using the GBA's D-pad challenging. Pressing the
D-pad up and down shifts between low and high gears, while left and
right steer. Unfortunately for you, your spymobile seems is built
from the same explosives as the cars in Super Sprint, meaning
even the slightest rear end collision leads to fireball city, baby.
Bumping them from the side isn't much easier, as even slight taps
will send your car careening off the road into yet another fiery
death. All of this is made even more difficult by the fact that
Spy Hunter originally appeared on a vertical screen. On the
GBA's horizontal screen, you'll need lightning-fast reflexes to get
far at all.

Rating:
Two quarters -
While it's hard to pick apart a package that retails for around $10,
both games lost something in the translation. While either title
should hold your attention for five minutes or so, any longer than
that will quickly reveal both games' flaws.
Reviewed by Rob O'Hara
theLogBook.com Staff Writer


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