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Millipede / Super Breakout / Lunar Lander

Relive exciting arcade action on your Gameboy Advance with the latest game
pack from DSI Games. Millipede, Super Breakout and Lunar Lander,
three classic games from Atari, are waiting for you!
(DSI Games/Atari, 2006)

DSI Games' latest game pack consists of three games, Super Breakout
(1978), Lunar Lander (1979), and Millipede (1982). DSI has a
consistrnt track record of offering gamers two newer games (Gauntlet/Rampart,
Paperboy/Rampage, Spy Hunter/Super Sprint) or three classic games
(Pong/Asteroids/Yars' Revenge, Centipede/Breakout/Warlords) per pack.
This pack contains three classic Atari games, although none of them will hold
your attention for long.
Super Breakout is the sequel to Breakout, the spiritual
successor to Pong. As Mitch Hedburg once said, "The depressing thing
about tennis is that no matter how much I play, I'll never be as good as a
wall. I played a wall once. They're relentless." The same goes for the miles
of bricks waiting for you in Super Breakout - eventually, you'll lose.
Other than Pong itself, there is really no more simplistic game. In
Super Breakout you control a paddle and must bounce a ball against a
wall of bricks. DSI's port plays exactly like the original arcade version,
which is no technical feat of wizardry as most cell phones can do the same
thing.
No more technically impressive but slightly more entertaining is Lunar
Lander. In Atari's first vector game, you must land the Lunar Lander on
one of several landing platforms, varying in size and difficulty. Each
thrust of your engine uses some of your fuel (which cannot be replentished),
so you'll want to make adjustments sparingly throughout the game. In the
arcade you could buy more fuel throughout the game by inserting additional
quarters, but that's not an option here. There are several different
difficulty levels to choose from, but a finite fuel supply guarantees
your game will be over in just a few minutes.
Millipede, the newest game included in the pack, is the sequel
to Atari's Centipede. Millipede these days would be called
Centipede Part II or, at best, be a free downloadable expansion pack.
Back then, though, a couple of program tweaks equalled an entirely new game.
In Millipede, gamers must defend themselves from waves of centipedes,
this time backed by an army of inchworms, beetles, mosquitos, spiders and
even earwigs. Yes, earwigs. There are also now DDT bombs on the playing
field, which release bug-killing clouds of poison when shot.
None of the three included games originally used a joystick. Lunar
Lander handles the best with the GBA's control system. Millipede
is (at best) "okay" - while it's difficult to be accurate, at least it's
not as frustrating as Super Breakout is to control. Which, in its
defense, is no worse than playing any other game designed for paddles with
a joystick and/or D-pad. My average game length in Super Breakout is
about 37 seconds. Lunar Lander games last upwards of two to three
minutes, which makes a five minute session of Millipede seem like a
marathon. In all three instances, my interest level lasted about the same
length as the games did.

Rating:
Three quarters -
While the games are technically perfect, all three have lost a bit of their
appeal over the years. Even hardcore retrogamers may find these ports too
simplistic to enjoy for long.
Reviewed by Rob O'Hara
theLogBook.com Staff Writer

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