|

Gauntlet / Rampart

DSI strikes again with Gauntlet and Rampage, two nearly
perfect arcade conversions for the Game Boy Advance. In Gauntlet
you'll trade shots with ghosts, demons, and Death himself. In
Rampart you'll defend your ground and exchange buckshot with
more worldly enemies.
(DSI Games/Atari, 2006)

Gauntlet will be forever imbedded in my mind as the first
four-player cooperative quarter eater. From the day I first saw it way
back in seventh grade, the game has always held a special place in my
heart. At least that's the story I told my wife as I was moving a
vintage Gauntlet arcade cabinet into our home gameroom.
DSI's port of Gauntlet to the Game Boy Advance is surprisingly
good. The speech samples, the sound effects, and graphics are all on par
with the original. In fact, the Game Boy version's only two flaws come
from porting the game to a Game Boy. One, the game's entire structure
(insert quarters for more life) has never worked on home consoles, and
it doesn't work here either. Some versions allow you to insert virtual
coins to add as much health as you want; this version doesn't allow for
any additional coins, although you are allowed to continue after dying.
Fortunately the game starts players out with 10,000 health, which
should be more than enough for almost any gaming session. The other
problem comes from taking one of the arcade's most famous multiplayer
games and turning it into a single-player game. While the game is
certainly playable in single-player mode, it's not nearly as much fun.
Other than that, the only thing conspicuously missing is the
between-level music.
Rampart is a completely different style of game from
Gauntlet. I fell in love with the game's combination of
strategy and action the first time I played it in the arcade, and ever
since it's held a special place in my heart. At least that's the story
I told my wife as I was moving a vintage Rampart arcade cabinet
into our home gameroom. I have a very loving and understanding wife.
Rampart consists of two different game sequences. After
choosing a castle to defend, you'll have to fire you castle's cannons
at a fleet of ships that are firing back at you as well. Each
well-placed shot from an enemy takes a randomly sized chunk out of your
castle's outer perimeter. This phase of the game takes place for around
a minute. Once completed, you'll get a short amount of time to rebuild
your castle. I've always felt this phase of the game resembled
Tetris. The game hands you randomly sized and shaped pieces that
must be rotated and used to repair the damage to your wall. If you do
not completely repair the damage to your castle before the timer
expires, the game is over. Repair your castle and the game continues.
There are also other castles near yours that can also be encapsulated.
As you expand your territory you'll earn additional cannons, which
means more firepower in the wartime rounds. The game continues until
you fail to repair your castle's walls, or you destroy all the enemies
and move to the next round.
The original arcade version of Rampart used a trackball
controller. The game was later converted to work with joysticks, but
it always worked best with the original trackball system. That becomes
the weakest link in Rampart's own defenses; controlling your cannon's
aim accurately and sinking enemy boats is nearly impossible because
the cursor simply moves way too quickly. Other than that, everything
else is great. Rampart is probably DSI's most accurate arcade
translation to date.

Rating:
Four quarters -
despite the games' minor drawbacks, they're both still
really, really fun. Plus, they take up much less space and are much more
portable than their full-sized big brothers, which would be a selling point
to people with wives less understanding than mine.
Reviewed by Rob O'Hara
theLogBook.com Staff Writer


|