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Centipede / Breakout / Warlords

Shoot, break and destroy your way through Centipede, Breakout and Warlords,
three classic Atari games now available for your Game Boy Advance.
(DSI Games/Atari, 2006)

Two of DSI's retro compilations for the Game Boy Advance are fairly similar
in composition: there's this one, the Centipede / Breakout / Warlords
package, and the Millipede / Super Breakout / Lunar Lander compilation.
Centipede and Millipede (its sequel) are comparable, as are
Breakout and Super Breakout (again, a sequel), making the main
difference between the two packages Warlords vs. Lunar Lander.
DSI's Centipede port is loyal to the arcade version, and except for
minor changes in sound effects and graphics, this version passes for a clone
of the original. Except, you know, it's much smaller. In the game, players
must shoot the titular centipede as well as scorpions, fleas, and a random
assortment of other baddies while avoiding touching any of the enemy insects.
Dead insects turn into mushrooms, which affect the playfield's dynamics and
the centipede's path. Overall the game translates well (but not great) to the
GBA's controller, meaning I can usually get to the general vicinity I want to
be in, but hitting specific targets takes as much luck as it does skill.
Breakout, on the other hand, takes ten times as much luck as it does
skill to successfully bounce a ball against a wall using a controllable
paddle. Just like Super Breakout, the game's analog controls translate
poorly to the GBA's D-pad, making movements erratic and more frustrating than
they should be. Even more disappointing is the fact that this port of
Breakout appears to be of the Atari 2600 version instead of the arcade
game, apparent by the lack of detail in the graphics. Of course, complaining
about any version of Breakout's graphics is like complaining about an
'87 Geo Metro's hubcaps.
That leaves Warlords, the video game that introduced the phrase
"hey, stop crying" into my family's living room. A popular game amongst
divorce counsellors, this one to four-player game pits four warlords against
one another in a battle to the death. The object of the game is to destroy
the other three castles and make it to the next round by deflecting a
fireball away from your own castle and aiming it at your enemies'. Your
moving shield can temporarily hold the fireball (which allows you to aim
shots), but the longer you hold a fireball the more damage it does to your
own castle, so it's best to quickly catch and release. The best part of
playing four-player Warlords was ganging up on a family member until
they cried and left the room, so playing by yourself on the GBA isn't quite
as fun. The game does support link cables so if you happen to have four
friends with four GBAs, four link cables and four copies of the game,
theoretically you can all play together - of course by the time you've
spent that amount of cash you'd be better off simply buying the original
arcade cabinet. The graphics on DSI's port feature the colorful "3-D"
arcade background, and an animated dragon (who releases the fireballs).
It's good, but without the ability to afflict pain (and usually therapy)
on your friends and loved ones, it's slightly less than great.

Rating:
Three quarters -
Breakout gives the compilation one quarter. Since Centipede is
such a classic it bumps the collection up a quarter by default, and the happy
memories of tormenting my sister in Warlords gives it a third. While not
the best GBA retro compilation, Centipede and Warlords may earn a
few repeat playings..
Reviewed by Rob O'Hara
theLogBook.com Staff Writer


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