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Tron 2.0: Killer App

20 years after his fateful encounter with the
user named Flynn, the Tron program has been relegated to a storage acrhive,
no longer in frequent use. But when he's unzipped and put back into action with
no instructions, he must once again set out on a mission in the electronic world
with a Bit at his side. Soon it becomes clear that a corrupting program has
started to remake the system in its own image, taking over by infecting other
files and viciously attacking any programs who don't immediately succumb.
Tron's mission is to stop the infection from spreading and secure the system by
any means necessary.
(Buena Vista Interactive, 2004)

There's a part of me that's up for relatively complex, sweat-the-details games
like Dune 2000 and Starfleet Command and, yes, the PC version of Tron 2.0. There's also a part of me
that just likes to pick up a game and be a bit more carefree about it - that's
the side of me that still keeps the Atari
2600 and the Odyssey2
on hot standby. It's rare that there are two versions of the same game, one for
whichever mood I'm in, and Tron 2.0: Killer App for the Game Boy Advance
is proof that this doesn't happen nearly enough.
Reformatted into an isometric 3-D view, Killer App has a somewhat
smaller "world" that's still nicely decked out in classic Tron style. There's a simple control
system whose biggest liability is its reliance on diagonal movement with the
Game Boy D-pad, and the sound is stunning - as you gain new abilities or
interact with non-player characters, there's a gob of digitized dialogue
by Bruce Boxleitner and Rebecca Romijn-Stamos. (Oh, and speaking of Bruce,
that's one rather major adjustment to the storyline for this version: rather
than playing as Jet Bradley, son of Tron programmer Alan Bradley, you are quite
simply Tron himself.)
At various points in the exploratory game, you'll have to commandeer
Recognizers, light cycles, and even tanks to get from one place to another. For
the Recognizers and tanks, the game shifts to a nifty, fast-moving 3-D
blast-o-rama until you either accomplish your goal and reach your destination,
or get de-rezzed in the process. Light cycle duels are handled from a somewhat
stylized overhead view not unlike the original arcade game. These vehicular
adventures can also be played as stand-alone games in "battle mode" -
even better with a network of linked Game Boys so you can frag your friends.
And speaking of the original arcade game, possibly the biggest attraction
Killer App holds for me is that it includes near-perfect emulated
versions of the Tron and Discs Of Tron arcade games.
They're accessible at any time in the minigames menu, and they're glorious (this
is the first time either game has been officially translated for home play). If
I have one gripe, it's that - authenticity aside - the color palette of the
original Tron should've been tweaked a bit to help visibility. The dark
blues are almost illegible, even on the backlit screen of a GBA SP. There's
also some "squishing" of the games' displays to allow them to fit on
the GBA's horizontal screen, but I can forgive that because the game play itself
is fantastic. The use of the GBA shoulder buttons for aiming takes a
little getting used to, but it's a very logical arrangement. Bliss!
Other minigames reveal themselves along the way; I've gotten to where I like
the Security minigame - a.k.a. the "hacking" puzzle game
incorporated into the main attraction - almost as much as a quick round of the
classic arcade games.
Tron 2.0 on the GBA is a great little package combining the best of
the old and the best of the new. Highly recommended.

Rating:
A whole dollar - trade it in for more quarters, you'll be playing this
game a lot.
Reviewed by Earl Green
theLogBook.com editor/webmaster




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