E and I played a Tuesday night game of checkers, during which he told me he wanted to introduce some sort of “battle” element to the game. After we finished our game, I fired up the old Apple II game Archon and let him watch the demo mode, and he was instantly hooked, but underwhelmed with the graphics and sound.

So I showed him the NES version. Hooked times two.

Then he proposed we turn it into a board game with our checker board. The following wonderful madness ensued.

E assembled his army. He didn’t originally want WALL-E on his side, but we did a trade: E insisted I have a powerful Pokemon on my side so I would “stand a chance”.

Archon: The Board Game...kinda

I assembled my mighty fighting force…well…kinda mighty…not really remotely mighty. Sojourner and Viking 1 didn’t last very long. I never even sent the Playful Kittens With Rug into battle, because what kind of heartless madman would send Playful Kittens With Rug into battle?

Archon: The Board Game...kinda

E was going to write up a complicated set of rules, as he is wont to do, when I proposed a solution that would let us play a complete game before bedtime: when opposing characters landed on the same square, a la Archon, we’d each roll 1d12, and whoever rolls the highest number wins.

In a moment, the results of that trial.

Archon: The Board Game...kinda

My powerful Pokemon never budged an inch. Didn’t need to. BB-8 pretty much killed everybody. He took out Chopper, Pikachu, Mudkip, and WALL-E by himself. Damn, but he’s deadly. 😆

We’ll keep working on this and adding more nuance to the combat system; the king/queen characters may roll 1d12+1d8 in future games, because they should have a little more “oomph” at their disposal.

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Earl Green ()

I'm the creator, editor-in-chief and head writer of theLogBook.com.

Website: http://www.theLogBook.com

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