Go for throttle up?

So, I’m back to working my normal hours at the station now that our new Creative Services Director has arrived, and somehow it’s like I’m coming down from an adrenaline high. I suppose that might be apt after having to fight my way through November sweeps for myself, trying to keep everyone happy and get everything out the door early enough for things like cable and radio advertising for the station’s big stories this month. But somehow, I’m feeling a little…restless. I have two opportunities sitting in front of me right now, and neither one is necessarily something I need to do instead of the other, and it seems like both of these things are pointing the way forward. (And of course, neither one is firmed up enough that I can say anything about them.)
I think the time has come to achieve escape velocity and break out of the broadcast blues. I may very well still wind up doing the odd combination of A/V and internet work that I do now…but not for a news operation, not for a TV station at all, not in a situation where the axe could fall with the next round of ratings (though I’ll be very interested to see this November’s book), and without having to move to an overbloated population center to do it. I’ve been doing variations on the same thing now for close to 17 years, half my life, and while there would be something of “more of the same” in the path I’m strongly considering, I’m getting a little bit too old to pull 18 hour shifts anymore. I had that energy when I was 25 and had something to prove. I’m not denying that I still have something to prove, but I don’t think I should have to lose sleep to prove it anymore.
Parents cannot play this game unless accompanied by a child under the age of 17.On to other news: the video game industry is on track to getting a newer and quite probably stricter ratings system. Not like this is a surprise – I think we’ve seen this coming since…well…since the original ESRB ratings first appeared. I’m not saying every game company in the world has been laughing off the ratings from the word “go,” but there are some companies that have taken advantage of the self-rating system, inevitably leading to the feeling in certain governmental bodies that the fox has been guarding the henhouse all along. Stunts like the Grand Theft Auto: San Andreas “Hot Coffee” unlockable have not helped.
There’s room for adult games. There’s room for ultraviolent games. But the willingness on the part of some inside the industry to treat the ratings as a joke, and on the part of many retailers to do the same and consistently ignore the ratings and sell inappropriately “mature” games to younger gamers, have just made it that much harder for game companies to consider stepping outside the lines. (That said, there are just as many parents who have sidestepped the ratings and age limits on behalf of their own kids.)
We’re already facing a drought of innovation – it seems like a majority of what’s on the market has become a sequel to a sequel to a sequel to something that started off in the SNES or N64 days (or, if not a sequel, a knockoff), and those rare, precious gems that we get when someone tries to break the mold have little chance of cutting through the clutter or even finding distribution. (I’m still completely stunned, not to mention heartened and encouraged, that Katamari Damacy made it reasonably big.) Now we’re going to be stifled not only on the innovation front, but on the content front.
Make no mistake, video games are not a mature industry. Not yet. Perhaps the gaming industry should look to the example of the comics industry, which survived the Comics Code Authority and found that it could diversify well beyond toothless tales of superhero exploits and still find mass appeal. It just takes a little bit of responsibility – from those making the games, from those marketing them, and from those buying them.
But for now, because too many of those people didn’t exhibit that responsibility…we’re going to have to deal with a whole separate raft of people who have nothing to do with innovation or entertainment: those governing and rating them.

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4Comments

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  1. 1
    Dave Thomer

    I can now say I’ve officially seen everything when someone suggests that the video game industry look to comics for an example of something. ‘Cause when it comes to mass appeal, comics are still eating games’ dust.

  2. 2
    Earl

    Possibly, but the diversity of the subject matter found in the comics world leaves the current video game development scene in the dust. Sure, your mainstream stuff is still going to be folks with superpowers who wear their underwear on the outside, but there seem to be so few things in the world of modern gaming that hits me over the head like Planetary or Red Star or just the basic premise of 100 Bullets and makes me think “Oh WOW.”

  3. 3
    Dave Thomer

    None of those things you mention really have mass appeal, though. They sell in the thousands, numbers that would never support a video game company. I wonder how Telltale is going to do with its Bone and Sam & Max games.
    Plus, there’s very little that’s formally innovative about the comics you mention. They’re just narratives – well-done narratives, but narratives nonetheless. Not really that different than your complaint about seeing the same genres of game over and over. Red Star is the exception in terms of form, since it’s trying to mix the 3D and 2D worlds. Of course, note that two of the concepts you mention were looking to the world of video games to increase their exposure. Before Acclaim went bankrupt. A company that lost untold kajillions of dollars trying to publish comics. Not sure where I’m going with that, but anyway.
    The effort to make MMO games work strikes me as being a far more significant evolution in form than anything comics have done. The existence of things like The Sims is a Big Frikkin’ Deal in my book. And I’m definitely interested in seeing what the new Revolution controller does to shake things up.

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