Story: Writer Joel Couture (whose work you may recognize from Siliconera, Gamasutra, and IndieGames.com) ventures into the world of the computer game Undertale, meeting its unique cast of characters under very different circumstances, as the game allows players to remain neutral, take a pacifist stance throughout the game, or go on a blood-soaked “Genocide Run”, killing everything and everyone in sight. It’s the last of these that affects him so profoundly that he admits he may not be able to play Undertale again, and explains why the game’s varying modes of play have had such a seismic effect on him.
Review: In the interests of full disclosure, a lot of Undertale goes on under my roof. My oldest is nearly obsessed with it, we’ve both played it, and I’ve given my stamp of approval by way of starting his collection of the Fangamer “Undertale little buddies” figures (of which more another time). So far down the Undertale rabbit hole has my son gone that he’s been working on his own version of the game – except with characters and scenarios of his own creation – programming it entirely in Scratch. We’ve watched YouTube videos that put forth outlandish theories on the origins of wisecracking skeletons Sans and Papyrus, postulating that Undertale may be an offshoot of Mother / Earthbound, and so on. What inspired me to give this game my wholehearted endorsement? The tagline that sells the game – “the RPG where you don’t have to kill anybody!” – scratches the surface: very much like an all-time favorite computer game of mine, Ultima IV, Undertale has a system of morality built into it, holding the player accountable for his actions. Continue reading