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Story: In this college-level text, the authors discuss the nuts and bolts of writing programs on the Atari Video Computer System (more commonly referred to as the 2600), including the unique challenges necessitated by trade-offs that were made for many reasons – including cost – at the hardware design stage. To examine different approaches to the inherent limitations of the VCS, the authors examine the design and programming of several of its major games in depth: Combat, Adventure, Pac-Man, Yars’ Revenge, Pitfall! and The Empire Strikes Back. Other prominent games are discussed, usually as sidebars to the in-depth dissection of the above games, along with commentary on trends in the video game industry at the time and eventual downfall of the industry which brought Atari’s dominance to a close.
Review: “Racing The Beam” is not for the faint of heart; this is no sweeping overview of video game history, but rather a collegiate media studies text with a healthy dose of computer science mixed in for good measure. I opened the book with the expectation that I’d hopefully find some new insights into some of the most iconic Atari 2600 games; I closed the book with an understanding of the machine’s hardware (and its legendary limitations) that I almost felt like I was closer to having the know-how to program for it. (more…)
