I’m a total mark for this particular genre, especially if it wears its influences on its sleeves like this. [LINK]
The Minstrel’s Legend is a one-player “sword and sorcery” open world role-playing video game under development by Intv Prime. The game is set in an earth-like planet in fantasy medieval times. The object is for a small group of adventurers to renew the imprisonment of the demon Xcitticx by playing a magical song; the song is written on parchment that was torn into thirds – one piece is in an overrun fort, another in an abandoned mine, and the last is in Xcitticx’s temple itself. If they cannot succeed in a few days, the demon will escape and the game will be lost.
The game mechanics are similar to those used in the early Ultima series, Nethack, and tabletop role-playing games. Movement, decisions, and combat are turn-based. The terrain of the continent does not change, rewarding repeat players that remember the tricks of navigation, but the location of the fort, mine, and temple changes with each game, and the layout of each one is programmatically generated. The player’s party begins with four apprentice-level characters, having various statistics (strength, intelligence, agility, fortitude, luck) and skill sets that require them to work together to complete the mission.
Calio, the minstrel. He leads the group and the only one that can play the song to re-imprison the demon and win the game.
Gruk, the warrior. His skills as a hand-to-hand fighter are critical to protecting the rest of the party from enemies.
Pelia, the druid. Her healing talents are important to keeping the party alive during the adventure.
Tloju, the wizard. His spellcasting ability is crucial to obtaining pieces of the song parchment that Calio must play.
The characters start with minimal equipment, but can acquire new items and treasure by defeating enemies in battle. Treasure can be traded at a safe outpost for new/additional items.