The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development

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    ZLoth
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    From Kotaku:

    The Story Behind Mass Effect: Andromeda‘s Troubled Five-Year Development

    In 2012, as work on Mass Effect 3 came to a close, a small group of top BioWare employees huddled to talk about the next entry in their epic sci-fi franchise. Their goal, they decided, was to make a game about exploration—one that would dig into the untapped potential of the first three games. Instead of visiting just a few planets, they said, what if you could explore hundreds?

    Five years later, it’s hard to find anyone who’s ecstatic with the results. Mass Effect: Andromeda, released in March 2017, disappointed even the biggest fans of BioWare’s longrunning series. Although some people enjoyed the game, it was widely pilloried, with critics slamming its uneven writing, frequent bugs, and meme-worthy animations (our own review was just lukewarm). The PS4 version of Andromeda has a 70% on Metacritic, lower than any BioWare game to date, including the ill-advised Sonic Chronicles.

    FULL ARTICLE HERE


    “We’ve never lost an American in space, we’re sure as hell not gonna lose one on my watch! Failure is not an option.” – Gene Kranz

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