Plague Inc: Evolved (2016)

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  • #23273
    ZLothZLoth
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    Plague Inc: Evolved (2016)

    Steam, what is this game about?

    Plague Inc: Evolved is a unique mix of high strategy and terrifyingly realistic simulation. Your pathogen has just infected ‘Patient Zero’ – now you must bring about the end of human history by evolving a deadly, global Plague whilst adapting against everything humanity can do to defend itself.

    Plague Inc. is so realistic that the CDC even asked the developer to come and speak about the infection models in the game!

    Over 65 million players have been infected by Plague Inc. already. Now, Plague Inc: Evolved combines the original critically acclaimed gameplay with significant, all-new features for PC including multiplayer, user-generated content support, improved graphics and lots more.

    First released as a early access game on February 20, 2014, and then officially released on February 18, 2016, Plague Inc: Evolved takes the “what-if” concept, and puts you in control of a pathogen, setting what country you first infect patient zero, how you are transmitted, what symptoms are seen, and even the resistances against cures that researchers are trying to research. The ultimate goal is to wipe out humanity.

    What I really like is the attention to the detail of this game and how the developers strives for realism as best as it could. Your pathogen isn’t going to do too well if it has resistance to heat, but patient zero is located in Iceland. Likewise, the modern day on how it can be communicated around the world (by land, sea, and air travel) is fairly accurately simulated. I would have to loved this play when I was high school, as it would have enhanced the book learning in science.

    Is it a perfect game? No. One of the drawbacks is that it is set in the modern world of today. I would have loved to be able to go back to prior eras (pre-jet age) and try infecting the world that way. It would have been interesting to see how much harder it would have been compared to today.

    RECOMMENDED – Be sure to check out the Plague Inc Wiki


    “All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can’t get them together again, there must be a reason. By all means, do not use a hammer.” —IBM Manual, 1925

    #26437
    ZLothZLoth
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    From Ars Technica:

    Plague Inc. maker: Don’t use our game for coronavirus modeling
    Ndemic warns title is “not a scientific model” after spike in popularity.

    Interest in the continued spread of the coronavirus has had an unintended side effect for UK-based Ndemic Creations, makers of Plague Inc. The eight-year-old game—which asks players to shepherd a worldwide pandemic so it can destroy all of humanity—has seen a spike in popularity in recent weeks, becoming the most-downloaded iPhone app in China on January 21 and in the United State on January 23, according to tracking firm App Annie.

    FULL ARTICLE HERE


    “All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can’t get them together again, there must be a reason. By all means, do not use a hammer.” —IBM Manual, 1925

    #26441
    EarlEarl
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    B-b-b-but…they were asked to give a talk at the CDC. Heh.


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