Kentucky Route Zero Will Finally End (And Come To Switch) Later This Month

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  • #26415
    ZLothZLoth
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    From Kotaku:

    Kentucky Route Zero Will Finally End (And Come To Switch) Later This Month

    Kentucky Route Zero, the beloved point-and-click adventure game that has been releasing in episodic increments since 2013, will put out its fifth and final act on January 28, 2020. The final act will appear as part of a complete edition of the game titled Kentucky Route Zero: TV Edition, which will include all five acts and also the four brief interludes that were released between each act.

    On release day, Kentucky Route Zero: TV Edition will launch on Steam, and anyone who has the Kentucky Route Zero season pass on Steam will receive the fifth and final act on that day.

    FULL ARTICLE HERE

    Needless to say, I’ve been waiting almost four years. The reason why it took so long is that it’s a small three-man company, and it’s a labor of love.


    “All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can’t get them together again, there must be a reason. By all means, do not use a hammer.” —IBM Manual, 1925

    #26416
    ZLothZLoth
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    From Polygon:

    Why Kentucky Route Zero is the most important game of the decade

    The creators of Kentucky Route Zero, who run the game studio Cardboard Computer, present themselves as artists more so than designers. They’re industry outsiders who began the project in Chicago, far from the AAA enclaves of Los Angeles, Seattle, and Montreal. So why is it that when I attempt to summarize the games industry of the past decade, they’re the studio that comes to mind?

    I think it’s because, perhaps unintentionally, the long road of Kentucky Route Zero — across five separately released acts and multiple interludes — has reflected video games in a period of immense tumult and change. Alongside this game, the industry has begun to grow up, often for the better, sometimes for the worse.

    Crowdfunded in 2011, the genre-bending adventure game was one of the first Kickstarter success stories… and one of the first Kickstarters to miss its promised deadlines. The first act debuted on its own in 2013, years before the current trend of games being released in incomplete states or through early access programs.

    FULL ARTICLE HERE


    “All parts should go together without forcing. You must remember that the parts you are reassembling were disassembled by you. Therefore, if you can’t get them together again, there must be a reason. By all means, do not use a hammer.” —IBM Manual, 1925

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