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Consoles
Arcadia 2001   |   Atari 2600 VCS   |   Atari 5200   |   Atari 7800   |   Channel F   |   ColecoVision   |   Game Boy   |   Handhelds   |   Intellivision   |   Nintendo Entertainment System   |   Odyssey   |   Odyssey2   |   Studio II   |   Vectrex
Computers
Apple II   |   Aquarius   |  
Atari 400 & 800   |   Commodore 64
|   TI 99/4a   |   VIC 20

Oddities: Atari Video Music


Apple II
Engineered by Steve Wozniak in 1977 and masterfully marketed by Steve Jobs while both were still in their 20s, the Apple II spawned a great American business success story, and one of the most versatile computers of the 1970s and 80s. Its open architecture meant that anyone could create add-ons for it, ranging from Wozniak's own startlingly affordable floppy disk drive and its controller card, to sound cards, internal clocks, modems, and even lab modules that could monitor light, temperature, and movement. Many a classic gaming franchise got its start on the Apple II series of computers, including Wizardry, Ultima and Lode Runner. Apple kept increasing the machine's basic capabilities into the late 80s and early 90s with the final model, the Apple IIgs, after which the company's emphasis switched to its growing Macintosh line.

Aquarius
A low-end computer licensed and marketed by Mattel Electronics, which had made its mark with handheld, LED-driven sports games and the Intellivision game console, Aquarius was simply in the wrong place at the wrong time. Already surpassed in virtually every respect by its contemporaries from Apple, IBM and Commodore at the time of its release, Aquarius couldn't even be repurposed as a decent game machine; Mattel's focus was on the Intellivision and programmers weren't enthusiastic about trying to squeeze games out of the machine's minimal memory. Aquarius turned out to be a costly fiasco for Mattel.

Emerson Arcadia 2001
A latecomer to the "next generation" system races of the early 1980s, Arcadia had a lot going for it - more memory and graphics capabilities than most of its console competitors - but never seemed to get around to using that advantage in any of its released titles. Coming soon!

Atari Video Music
1976 piece of pure disco-era nostaglia, Video Music was neither a video game console nor an electronically-induced acid trip, but it did share several characteristics with both. Using audio inputs from a stereo source, Video Music generated colorfully trippy patterns guaranteed to liven up almost any party. Or at least that was the idea. Check out our Flash video demonstration using the actual output of Video Music to see what it was like for yourself.

Atari 2600 Video Computer System
1977-1990 console system wasn't Atari's first choice for its first cartridge-programmable system. The original model, code named Game Brain, was mothballed in favor of a more flexible system code named Stella (named after designer Joe DeCuir's bicycle). Capable of running programs of up to 4K, the VCS ruled the international market with its vast library, and helped to create the third-party game software industry. It also boasts the first ever home translation of another company's game, in this case Taito's Space Invaders, which served as the first of many "killer apps" for the VCS. Renamed ""Atari 2600" after the arrival of the 5200.

Atari 400 & 800 Computers
One of the first new Atari projects mandated by the Warner Bros. management that bought the company from founder Nolan Bushnell, the Atari 8-bit computers were versatile, relatively easy to use, and in keeping with the company's legacy, played some great games. Available in cartridge, diskette and cassette form, the Atari computers' game library was considerable, boosted by the innovative "APX" (Atari Program Exchange) talent quest, which invited amateur game and application programmers to submit their best works; the cream of the APX crop were officially released by Atari and the author received a royalty. After the game industry crash of 1982-83, Atari abandoned support of these systems in favor of its new, more powerful Atari ST computers.

Atari 5200 SuperSystem
1982-1984 console system was Atari's challenge to such "next generation" systems as Intellivision and ColecoVision, and was virtually identical to the Atari 400 computer on the inside. The sleek casing included enclosed storage for the game's controllers, but the controllers were its biggest problem - though comfortable to hold, they didn't self-center like every other joystick on the market. Atari was also critically late delivering an add-on adapter that would allow Atari 2600 owners to step up without discarding their existing libraries, a peripheral which Coleco had ready for their console's launch. When the 5200 was mothballed during the industry crash, development and marketing were frozen, leaving several finished games in limbo.

Atari 7800 ProSystem
The product of Warner Bros.-era focus groups held to determine what hardcore gamers wanted from a next generation system, the 7800 was engineered for Atari by General Computer, which had also programmed several hit 2600 and 5200 games, as well as creating the arcade smash Ms. Pac-Man. The 7800 was the first backward-compatible game system ever to hit the market, capable of playing games from the vast 2600 library without any additional hardware. When Atari was sold in 1984, new owner Jack Tramiel put the 7800 project on ice, only reviving it to go up against the NES when the video game industry was revitalized. Against the more advanced hardware of Nintendo's machine, the 7800 only survived as a budget-priced alternative.

Channel F
1976-78 system was Fairchild Semiconductor's solitary exploration of the growing home video game market, but for a short-lived (and, arguably, failed) system, it racked up an impressive number of firsts. Channel F was the first home console to allow different games to be played on the system via ROM chips in individual cartridges. Until then, games had been built into their hardware (i.e. Pong, Stunt Cycle) with no expansion capability, or with built-in variations triggered only by hardware "keys" (i.e. Odyssey, Telstar Arcade). Channel F's 8-track-styled "Videocarts" changed that - but when the marketing behemoth of Atari took off with the same idea and introduced the Atari VCS, Fairchild simply couldn't compete.

ColecoVision
1982-1984 system was Coleco's first foray into the cartridge-programmable arena, boasting a versatile Texas Instruments video chip offering the closest thing to arcade graphics that could be found on a home console. Coleco also made several canny licensing decisions, going for sleeper-hit arcade properties that didn't quite share Pac-Man's superstardom; a relationship with Nintendo helped snag the license for Donkey Kong, which became ColecoVision's pack-in title. Coleco also provided for future expansion of the system, including an add-on module that would allow Atari 2600 owners to play their old games once they stepped up to ColecoVision.

Commodore 64
Originally released in 1982, the Commodore 64 still holds the title as the most popular computer of all time. According to the Guinness Book of World Records, over 30 million Commodore 64s were sold throughout the computer’s decade-long reign. Despite the efforts of Jack Tramiel (who later left Commodore to buy Atari) to market the Commodore 64 as a serious computer, the unit’s superior sound and graphics made the machine the best game-playing computer of its time. With the ability to play games from cartridge, cassette, and diskette, there was no shortage of Commodore software (estimated at somewhere around 15,000 titles). The C64’s game library consisted of original titles, ports of popular arcade games, and ports of other computers’ popular titles. Loyal fans of the Commodore 64 are still hacking its hardware and developing software for the machine to this day.

Game Boy
1989-present handheld cartridge-based game system created by Nintendo; with Alexei Pajitnov's addictive Tetris as its pack-in game, the original monochrome Game Boy was a best seller in Japan and the U.S.; later games such as Super Mario Land and the trendsetting Pokemon cemented Game Boy's place in gaming history. Later permutations added a color display (Game Boy Color), more compuational power and controls (Game Boy Advance) and a long-overdue backlit screen (Game Boy Advance SP), easily the most-requested (and complained about) omission in the system's feature. With the arrival of Nintendo's DS portable, the Game Boy family may finally be nearing its end.

Handhelds
The moment the first home video game systems appeared, battery-powered handheld and tabletop games weren't far behind. Often using simple systems of light-emitting diodes for their displays, handhelds often mimicked early video games such as Pong (Blip) and Pac-Man, and usually played just one game. Later evolution in this industry led to handhelds and portables with their own cartridge slots and interchangeable software. The mere fact that parents loved not having to tie up the TV for their kids' video games may have done more to keep the handheld industry alive than anything else.

Intellivision
The first real home video game console war was sparked by Mattel Electronics' Intellivision console. Touted as "Intelligent Television" in a relentlessly competitive 1980 ad campaign that took Atari on head-on, Intellivision did have superior graphics, occasionally confusing controllers, and boasted the first licensed sports titles, with the official logos of leagues like the NFL and the NBA gracing their advanced sports games. As time went on, Mattel had to concentrate more of its firepower on arcade and arcade-style games just to keep up with the Atari 2600 juggernaut.

Nintendo Entertaiment System
Based on the same architecture as Nintendo's Famicom (Family Computer) game console introduced in Japan in 1983, the NES was the company's first taste of the North American market outside of arcade games and its Game & Watch portables. Many retailers originally shunned the NES, having watched the bottom drop out of the video game market under Atari's leadership; in fact, at one point, Nintendo courted Atari to market the NES in America. Capable of producing arcade-quality graphics and sound, the NES single-handedly revived the video game industry and established its manufacturer as a major player to this day.